The Game Baby Steps Presents Among the Most Impactful Choices I've Ever Experienced in a Game

I've encountered some difficult decisions in interactive entertainment. Certain choices I made in Life is Strange series continue to trouble me. Ghost of Tsushima's concluding moments led me to put my controller down for a good 10 minutes while I weighed my alternatives. I am accountable for numerous Krogan demises in Mass Effect that I would love to reverse. Not a single one of those situations compare to what could be the most difficult decision I've ever made in gaming — and it concerns a enormous set of steps.

Baby Steps, the newest release from the makers of Ape Out game, isn’t exactly a decision-focused experience. Certainly not in the conventional way. You simply have to explore a expansive environment as the main character Nate, a grown-up in childish attire who can hardly stay upright on his shaky limbs. It appears to be an exercise in frustration, but Baby Steps’s appeal is in its deceptively impactful story that will catch you off guard when it's most unexpected. There’s not a single instance that demonstrates that power like a pivotal decision that I can’t stop thinking about.

Alert: Spoilers

Some background information is necessary here. Baby Steps game begins as the protagonist is suddenly taken from the basement of his home and into a fantasy world. He immediately finds that walking through it is a struggle, as a long time spent as a couch potato have deteriorated his physical condition. The physical comedy of it all comes from users guiding Nate step by step, trying to prevent him from falling over.

Nate requires assistance, but he has problems articulating that to anyone. As he progresses, he meets a collection of quirky personalities in the world who each propose to give him a hand. A composed outdoorsman seeks to provide Nate a guide, but he clumsily declines in the game’s best laugh-out-loud moment. When he falls into an trapping cavity and is presented with a ladder, he tries to play it off like he requires no assistance and truly prefers to be trapped in the pit. Throughout the story, you experience no shortage of frustrating vignettes where Nate creates additional difficulties because he’s not confident enough to take support.

The Pivotal Moment

Everything builds up in Baby Steps’s single genuine instance of selection. As Nate nears the end his quest, he discovers that he must climb to the top of a snowy mountain. The default guardian of the world (who Nate has consistently evaded up to this point) appears to tell him that there are two paths upward. If he’s ready for a test, he can opt for a particularly extended and dangerous hiking trail called The Manbreaker. It is the most intimidating challenge Baby Steps game includes; choosing it looks risky to anyone.

But there’s a alternative choice: He can simply ascend a gigantic spiral staircase instead and arrive at the peak in a short time. The single stipulation? He’ll have to refer to the caretaker “Sir” from now on if he chooses the simple path.

A Difficult Selection

I am completely earnest when I say that this is an difficult selection in context. It’s all of Nate’s insecurities about himself reaching a climax in a particularly bizarre situation. Part of Nate’s journey is focused on the truth that he’s self-conscious of his physical appearance and manhood. Each instance he sees that dashing hiker, it’s a painful recollection of all he lacks. Attempting The Challenge could be a instance where he can demonstrate that he’s as capable as his one-sided rival, but that road is bound to be paved with more awkward mishaps. Is it worth suffering just to demonstrate something?

The steps, on the other hand, provide Nate with another significant opportunity to either accept or reject help. The gamer cannot choose in about they reject navigation help, but they can decide to provide Nate with respite and take the stairs. It might seem like an easy choice, but Baby Steps game is devilishly clever about making you feel paranoid anytime you encounter an easy option. The game world contains design traps that transform an easy path into a obstacle instantly. Could the steps an additional deception? Will Nate get all the way to the top just to be fooled by an ending prank? And more troubling, is he prepared to be humiliated another time by being forced to call an odd character as Lord?

No Right or Wrong

The brilliance of that instant is that there’s no perfect selection. Either one results in a authentic instance of personal growth and catharsis for Nate. If you decide to take on The Manbreaker, it’s an existential win. Nate eventually obtains a chance to prove that he’s as competent as everyone else, voluntarily accepting a tough path rather than struggling through one that he has no alternative but to take. It’s hard, and perhaps unwise, but it’s the bit of empowerment that he requires.

But there’s no shame in the staircase as well. To select that route is to eventually enable Nate to take support. And when he does so, he finds that there’s no secret drawback awaiting him. The steps are not a joke. They extend for some distance, but they’re easy to walk up and he won't slip completely down if he falls. It’s a simple climb after hours of struggle. Halfway up, he even has a discussion with the trekker who has, naturally, selected The Obstacle. He tries to play it cool, but you can discern that he’s exhausted, subtly ruing the pointless struggle. By the time Nate arrives at the peak and has to meet his agreement, hailing his new Lord, the deal hardly seems so nasty. Who has energy for shame by this freak?

Personal Reflection

In my playthrough, I chose the staircase. Part of me just {wanted to call

Lisa Galloway
Lisa Galloway

A passionate storyteller and digital content creator with a background in creative writing and journalism.